[CHANGE] Testing js runtime script
This commit is contained in:
@@ -3,11 +3,11 @@ using DotBased.Monads;
|
||||
|
||||
namespace Manager.YouTube.Interpreter;
|
||||
|
||||
public class JavaScriptEngineManager
|
||||
public static class JavaScriptEngineManager
|
||||
{
|
||||
private readonly PlayerEngineCollection _engines = [];
|
||||
private static readonly PlayerEngineCollection Engines = [];
|
||||
|
||||
public async Task<Result<PlayerEngine>> GetPlayerEngine(string playerUrl)
|
||||
public static async Task<Result<PlayerEngine>> GetPlayerEngine(string playerUrl)
|
||||
{
|
||||
if (string.IsNullOrEmpty(playerUrl))
|
||||
{
|
||||
@@ -16,7 +16,7 @@ public class JavaScriptEngineManager
|
||||
|
||||
var version = GetScriptVersion(playerUrl);
|
||||
|
||||
if (_engines.TryGetValue(version, out var engine))
|
||||
if (Engines.TryGetValue(version, out var engine))
|
||||
{
|
||||
return engine;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user